Eternal Circus is a top-down dodge'm up where you can become a nimble mech fighting bosses while dodging barrage of missiles.
I worked as a 3D artist, technical animator, and gameplay animator on this project. Some of my modeling, rigging, and animation work can be found below.
Each character shares the same base rig, allowing for shared movement animations. To handle specified rotations, each rig uses 3 additional control bones.